John.1
[1] In the beginning was the Word, and the Word was with God, and the Word was God.
[2] The same was in the beginning with God.
[3] All things were made by him; and without him was not any thing made that was made.
[4] In him was life; and the life was the light of men.
[5] And the light shineth in darkness; and the darkness comprehended it not
The message below is in both audio and visual.
The hero’s journey
"Departure
The Call to Adventure
The hero begins in a situation of normality from which some information is received that acts as a call to head off into the unknown.
Refusal of the Call
Often when the call is given, the future hero first refuses to heed it. This may be from a sense of duty or obligation, fear, insecurity, a sense of inadequacy, or any of a range of reasons that work to hold the person in his current circumstances.
Supernatural Aid
Once the hero has committed to the quest, consciously or unconsciously, their guide and magical helper appears or becomes known. More often than not, this supernatural mentor will present the hero with one or more talismans or artifacts that will aid them later in their quest.
The Crossing of the First Threshold
This is the point where the hero actually crosses into the field of adventure, leaving the known limits of their world and venturing into an unknown and dangerous realm where the rules and limits are unknown
Belly of the Whale
The belly of the whale represents the final separation from the hero’s known world and self. By entering this stage, the person shows a willingness to undergo a metamorphosis. When first entering the stage the hero may encounter a minor danger or setback.
Initiation
The Road of Trials
The road of trials is a series of tests that the hero must undergo to begin the transformation. Often the hero fails one or more of these tests, which often occur in threes. Eventually, the hero will overcome these trials and move on to the next step.
The Meeting with the Goddess
This is where the hero gains items given to him that will help him in the future.
Woman as the Temptress
In this step, the hero faces those temptations, often of a physical or pleasurable nature, that may lead them to abandon or stray from their quest, which does not necessarily have to be represented by a woman. A woman is a metaphor for the physical or material temptations of life since the hero-knight was often tempted by lust from his spiritual journey.
Atonement with the Father/Abyss
In this step, the hero must confront and be initiated by whatever holds the ultimate power in their life. In many myths and stories, this is the father or a father figure who has life and death power. This is the center point of the journey. All the previous steps have been moving into this place, all that follow will move out from it. Although this step is most frequently symbolized by an encounter with a male entity, it does not have to be a male—just someone or something with incredible power.
Apotheosis
This is the point of realization in which a greater understanding is achieved. Armed with this new knowledge and perception, the hero is resolved and ready for the more difficult part of the adventure.
The Ultimate Boon
The ultimate boon is the achievement of the goal of the quest. It is what the hero went on the journey to get. All the previous steps serve to prepare and purify the hero for this step since in many myths the boon is something transcendent like the elixir of life itself, or a plant that supplies immortality, or the holy grail.
Return
Refusal of the Return
Having found bliss and enlightenment in the other world, the hero may not want to return to the ordinary world to bestow the boon onto their fellow beings.
The Magic Flight
Sometimes the hero must escape with the boon if it is something that the gods have been jealously guarding. It can be just as adventurous and dangerous returning from the journey as it was to go on it.
Rescue from Without
Just as the hero may need guides and assistants to set out on the quest, often they must have powerful guides and rescuers to bring them back to everyday life, especially if the hero has been wounded or weakened by the experience.
The Crossing of the Return Threshold
Campbell says in The Hero with a Thousand Faces that "The returning hero, to complete his adventure, must survive the impact of the world."The goal of the return is to retain the wisdom gained on the quest and to integrate it into society.
Master of the Two Worlds
For a human hero, it may mean achieving a balance between the material and spiritual. The person has become comfortable and competent in both the inner and outer worlds.
Freedom to Live
In this step, mastery leads to freedom from the fear of death, which in turn is the freedom to live. This is sometimes referred to as living in the moment, neither anticipating the future nor regretting the past."
As with all great stories, there are characters that inhabit these tales. These characters typically act within certain archetypal motifs.
Typical archetypes are as follow
Sage, Innocent, Explorer, Ruler, Creator, Caregiver, Magician, Hero, Outlaw, Lover, Jester, and Regular Person, you can think of them as your regular rpg classes. You’ll find these classes in a sense in everything from zodiac signs to tarot cards.
You may feel a connection to one and exhibit the strengths of one over others respectfully, but they all inhabit your being in one form or another.
Similar to arcade fighting games, where when your choosing a fighter, it’ll pop up the strength’s and weakness’s of said fighter to help you decide on the type of game plan you may want to implement towards the oncoming challenge.
What works for one challenge may not be effective in another, luckily we as individuals aren’t necessarily stuck to fixed stats and can train these, strengthening our talents while rounding out our weaknesses across the board.
There’s also the the conversation of some other archetypes.
The Self
The Self referred to here is the “consciousness enclosed in a specific human body, namely yours.
The persona
persona is Latin for mask
The persona is, essentially, the ego’s public relations department. It is the aspect of ourselves that interacts with others and our society at large.
The Unconscious
Everything of which I know, but of which I am not at the moment thinking; everything of which I was once conscious but have now forgotten; everything perceived by my senses, but not noted by my conscious mind; everything which, involuntarily and without paying attention to it, I feel, think, remember, want, and do; all the future things which are taking shape in me and will sometime come to consciousness
The shadow
"the shadow is the dark side of the Self, it is all that’s excluded from the ego in order to be accepted socially.
the shadow is all that we do not, and cannot, express in the world, or even admit to ourselves.
The shadow has both a personal and a collective aspect. It is made up of everything you have personally cut out and repressed, but one’s society also plays a role in what is shunted into the unconscious."
The anima and The animus
to the anima, the archetype in men, and the animus, the archetype in women.
the anima/us is the inversion of the persona.
feminine energy for men = anima ,masculine energy for women = animus
I believe this Anima/animus is a large problem in the gender dysphoria issue plaguing us currently.
Next we’ll speak about it all wrapped in a metaphor.
I like to think of all this as a ship/crew and captain metaphor.
Your ship is your vessel, they come in all shapes and sizes, some for travel, some for trade, some of you may be of the man-of-war types. A ship is only good if it’s maintained and good working order, it’s also only as good as those working aboard it, utilizing it to it’s fullest.
A crew upon a ship can vary from greenhorns to seasoned sailers. They can come and go at times but it’s important to know each ones role aboard the ship. To develop those skills from greenhorns/cutthroats to a force more disaplined, capable of sailing any sea and any storm.
The Captain, well we know who that is, he’s typically locked away in the cabin setting a course and figuring out ways to deal with the larger challenges that come along the way, including dreaded mutinies.
The Ship’s Captain has the overall responsibility for - and command of the ship, its passengers, cargo and the crew.
Know your ship, know your crew and never stop plotting your course.
I will continue to edit and work all these out at as I go, I wish you all well and hope the winds and tides of life ride in your favour. Much love to you all.